![]() Because of their choleric temperament, however, this caution is as likely to result in focused fire (pun intended) as in avoidance. Thus, they’re more cautious around foes who wield magic weapons, as well as spellcasters who sling frost spells. Salamanders are immune to fire attacks, vulnerable to cold attacks and resistant to physical damage from nonmagical weapons. Their exceptional Strength is coupled with high Dexterity and Constitution (their Con is higher than their Dex, though not significantly so): they can engage in either toe-to-toe slugfests or hit-and-run attacks, but in general they’ll favor melee over ranged attacks, because they can do much more damage at close range. They have a society of their own, on the Elemental Plane of Fire, and if they’re hanging out on the material plane, they’re probably doing so against their will.Īs fighters, salamanders are shock troops. Salamanders are the fiery analogue to water weirds, galeb duhrs and invisible stalkers, but they’re significantly more independent-minded, serving only efreets (and those only reluctantly and resentfully). Continue reading “Barghest Tactics” → Posted in Fiends Tagged CR 4, fiends Elite Giant Tactics ![]() So here’s how I’d interpret the flavor text in the barghest entry: It’s what goblins believe. The current origin story, in which they’re created by the General of Gehenna to hunt goblins, is a new fifth-edition twist. In Dungeons & Dragons lore, barghests began as fiends (as they still are) associated with goblins (as they still are) and often taking a canine shape (as they still do), but the ones that prowled the material plane were the young of those that resided-and ruled their own lands-in Gehenna. They prey on lone travelers and vagrants, they often have the power to change shape or pass invisibly, and the appearance of a barghest is considered an omen of death. The second half of the name is related etymologically to “ghost” and “ghast,” while the first half may mean “city,” “mountain” or even “bear” no one’s sure. Barghests come from Northern English folklore, in which they take the form of huge, black dogs, either possessed by evil spirits or being spirits themselves. ![]() What the what? A monster that only eats goblins? That couldn’t be how this creature was originally conceived. If you don’t issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.Īt Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many with an 8th-level slot.I picked the barghest to examine out of Volo’s Guide to Monsters, recognizing it as a monster that’s been around a long time, but not one I’d ever made use of. They obey any verbal commands that you issue to them (no action required by you). Roll initiative for the summoned creatures as a group, which has its own turns. The summoned creatures are friendly to you and your companions.
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